

The use of 3D also allows for the thing you will probably notice immediately if you watch a video of the game: beautiful dynamic shadows. The game is also running a 3D engine (it uses Havok) that models stuff like limbs and bodies rolling around if you walk over them, just like an FPS or 3rd person shooter would. It's much more realistic looking than most twin stick shooters. The action is still from an overhead view, but the way every character is a 3D model gives the game a really interesting look. Dead Nation features fully 3D detailed character models. Others feature recognizable humans and creatures but have pixel or non-detailed graphics, like Dracula: Undead Awakening and Crimsonland. Many twin stick shooters are abstract games, like Geometry Wars or Everyday Shooter. Miraculously, it breaks with standard twin stick tropes in a few interesting ways that made it really enjoyable.įirst off, the visuals. But Dead Nation has a cool look to it, so when it went on sale on PSN for $2, I decided to give it a shot. I find myself not so interested in some of the new ones that come out even if they look kind of cool because I know the gameplay will be end up involving the same kinds of tactics and situations as all its genre brethren. I'm starting to get tired of twin stick shooters. Miraculously, it breaks with standard twin stick tropes in a few interesting ways that made it really enjoyable."

"I'm starting to get tired of twin stick shooters.
